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starsector frigate tier list

Tempest is THE best at running in-combat interference and flanking because of its fast speed and the devastating ion drone; one Tempest supporting a larger ship can force the enemy to face threats from THREE directions. Shade gives it a run for its money, but Tempest wins because it has more endurance. Monitor is a ship that breaks the game, hard. Not the best combat speed is offset by having built-in Ballistic rangefinder which is why it easily outranges most other frigates. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Omega weapon tier list [REDACTED] ships tier list Afflictor: B / S The most famous little phase assassin in the game, still somehow alive after the phase rework. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . It has a pair of Heavy Autolasers which are a pair of charge-based energy weapon with low damage per shot but very high fire rate leading to very high DPS. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. Under right circumstances it can have as much impact on battlefield as player-piloted capital. Its quite lightly armed so cant really do great damage though it does have a single flight bay with a built-in fighter, the Zone Defense Bit which is armed with a weak PD weapon. All that for not even an expensive cost which makes it better than most AI phase ships. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. If I'm not mistaken, the cheapest combat ship you have access to. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. Afflictor; A dangerous phase ship with a unique system that increases the damage taken by the target ship from all sources by 50% . A fair and reasonable appraisal; nothing I can disagree with. 1 Combat 2 Leadership 3 Technology 4 Industry 5 AI officers 6 Change History Combat Skills that improve the combat performance of your flagship. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. Essentially a more offense-oriented version of the Kobra Mk. Guaranteed to draw off at least a few cruisers while your forces flank them. Brawler; A forward facing weapon platform that has multiple varieties with significant differences. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} If the combined deployment cost is 50 points or below, the neural transfer is instant. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. Stay away from this toy gun. It was the Odysseys rank I bumped to C+. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Hullmod: High Resolution Sensors - increases fleet's sensor range. Some abilities also make the fleet move slowly when activated. An AI, not so much. The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} It also has decent cargo capacity for a frigate. +50% Maneuverability for Capitals and cruisers, 25% for Destroyers and Frigates. The Puddle Mk. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. Still situational, but unrivalled in some situations. However, it has some incredibly questionable targeting priorities as it will prioritize enemy ships before targeting missiles and with its weak damage and beam not dealing hard flux damage, its quite poor as a weapon. I find Hyperion easier to control than phase ships. Combination of Omen and Afflictor, Shade is a phase frigate that will greatly help you out clear fighter swarms, and sometimes it might actually do some damage to a bigger ship. So, before we start, let's define what makes a ship good. I've had lengthy late game battle where Centurions came out alive and still did their job of providing some breathing space for your hard hitters. 401 // connection refused [try again?] Not much to say about it, another hybrid ship with no shields than might damage a ship or two and then it pops. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. As a weapon against ships, its beam nature means that it wont do any hard flux damage against shields though its somewhat alright against light armour if it can hit though the mediocre fire rate and poor efficiency means that there are far better weapons for that. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). They have quite a slow regeneration and are capable of doing light damage to armour. The Capacity Scatterlaser does the exact same DPS as the Autopulse Laser though thats only if every single pellet hit which is extremely unlikely due to it being extremely inaccurate. Omen is one of those frigates you can use from the beginning of the game, to the very end. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. Tempest is THE best at harassing ships due to the fact that it can mount a beam weapon, stay at constant range with any larger ship, and force the enemy to react to the drone. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. However, it has the same issues as the Heavy Burst PD in that its generally better to equip another energy weapon to do a different task from PD such as Gravition Beams to deal with shields and instead use small energy slots for PD but its not a bad energy weapon for PD if you dont need your medium energy for another task. C: By no means bad. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. Burst firing beam weapon, the Medium Pulsed Laser is quite similar with the Phase Beam with 200 more range. Shepherd; A small exploration and salvage ship, adequate in combat. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. Very different playstyle from the original Brawler, but worth it if you like fighting fast, and if your fleet can catch up. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. The Monitor should be S+. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. Centurion; A tough escort ship with many hybrid slots and damper field. Speaking of missiles, the Sylph replace both small missile slots of the Wolf with its built-in missiles, the Voltigeur ASM Tube. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. Privacy Policy. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Good all round frigate but high cost. The S+ tier is purely for its ability to drive circles around the biggest enemy ships and just laugh at them. Shame since I think its mount layout is cool and unique. Shepherd is such a great early game ship, boosting your fleet in so many ways. These are usually starter weapons that are common and cheap, but outclassed. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. However, medium energy has much more competition such as the long range Graviton Beam which does continuous kinetic damage to shields so I would only use the Capacity Autolaser if you dont know what to equip or want a burst energy weapon against especially against shields, otherwise I would use a more specialized weapon such as Heavy Blasters or Graviton Beams. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. Feel free to critique and share your thoughts on the tier list. . Shrike; Basically an extra large high tech frigate. before mods that meant onslaught and paragon. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. *Maximum effect reached at 5 d-mods. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. Adjusted the rank to be C+. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. Ah come on, just finish it. Omen; A impressive ship in both combat and strategic level though expensive. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! Compared to Ion Pulsers, it has good efficiency though deals far less DPS and EMP damage though its not charge based like the Ion Pulser, meaning that it can continuously fire as long as it works and has flux, letting it function more as a generalist energy weapon like the Pulse Laser that also does EMP damage. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. Higher tiers require a number of skills already taken in previous tiers (not necessarily the one immediately prior). Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Do Not Sell or Share My Personal Information. Skills that improve the combat performance of your flagship. My BEST SHIP tier list in StarSector [Fast Guide] Uran92 4.93K subscribers Subscribe 36K views 2 years ago So guys it has been some time since our last fast guide on starsector. Just stick to the Mk. Saw there's a demand for decent up to date tier lists so I thought might as well make one. this has been my playstyle to the extent i know little about the smaller ships. Officers at max level can be retrained for 1SP100%XP to change their elite skills and their personality. Here, I categorize the ships of Starsector in terms of their general usefulness. Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. *Use the "Switch view to target" control (T) to switch between ships. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. At least that is how the official histories tell it. Replaces the ECM Package built in hullmod and adds the Sixth Bureau Upgrades built in hullmod which increase flux capacity and dissipation by 5%, reduces sensor profile by 25% though it also increases supply maintenance by 15%. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. A dissident ? Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Using such ships requires the Automated Ships skill. ARE YOU A COWARD? This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. 1SP0%XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). Its default name is "TTS Xenorphica". Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. It has good efficiency and alright DPS but my god the damage, it cant crack any armour besides maybe some frigate armour. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. Cookie Notice Overall, its a good player piloted ship if you want speed and missiles though its somewhat costly and the AI isnt that great at using it and will likely get themselves killed. After defeating it, the ship can be recovered in a somewhat weaker form for player use. The Puddle Jumper is quite unexceptional and mainly functions as a poor mans tank with light PD in a frigate fleet if youre desperate, just keep in mind its a freighter and if it dies you may lose your cargo due to having not enough cargo capacity. Feel free to give me feedback, I might've missed a detail or two so I'll adjust things accordingly. It deals far less damage than what is indicated on paper due to its projectile splitting, with the main pellet dealing 300 energy damage which isnt great. Skills cannot be unlearned if they are required for another skill. Slippery little devil that can teleport short distances, it is a frigate you'll see very often. Quote from: FreonRu on October 26, 2020, 02:25:07 AM, Quote from: Elijah on April 20, 2017, 03:42:10 AM. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. After all this time, it's outdated in some places. Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. I have tried to make this ship work but no amount of tinkering with it justifies its cost. Topic: Ship Tier List (Read 178810 times), In-development patch notes for Starsector 0.96a, Quote from: Philder on May 05, 2018, 03:05:54 PM, Quote from: Embolism on May 05, 2018, 02:40:22 PM, Quote from: Megas on May 05, 2018, 04:17:04 PM, Quote from: Dark.Revenant on May 02, 2018, 10:01:18 PM. Starsector 0.95.1a is out! In most situations the Autopulse Laser is far more reliable and is also safer to use. This list will follow largely follow the format of . Tempest; A premium high tech frigate, comes with high speed and terminated drones. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. They are very cheap to purchase and field. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Early in a run, (Industry 4) Field Repairs is very useful, so that I can use any ships I find. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. It does what it does hilariously amazingly. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. The Tri Tach version trades range with much better burst with its energy mounts. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. But by that point in the game, it's not impressive enough to spend a ship on. Fast, deadly equally strong as an attack ship or defensive and scales really well the more of them you have. The most famous little phase assassin in the game, still somehow alive after the phase rework. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. A: Either a great all-around weapon or very strong in its speciality. Hullmod: Converted Hangar - improvised fighter bay for non-carriers Somewhat of an Enforcer in frigate form, the Bouclier is a frigate with good hull and armour as well as decent armament. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Good list and good discussion. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. Maybe it's better to divide into 2 grades - for player and for AI? However has a lower base damage making it worse against armour however has a lower base damage making worse... Reliable and is also safer to use major tech levels: Low tech, Midline and... Phase skimmer system or very strong in its speciality burst speed and Maneuverability high short speed! Durable frigate that is how the official histories tell it and cruisers, 25 % for Destroyers frigates... Becoming a shitty version of an Enforcer fast, and high tech frigate, great mobility with energy... Feel free to critique and share your thoughts on the firing ship flux. Shame since I think its mount layout is cool and unique the Sylph replace both small slots. Down into three major tech levels: Low tech, Midline, and high tech,! Follow the format of are usually starter weapons that are common and,... Or very strong in its speciality give me feedback, I might 've missed a detail two... That improve the combat performance of your flagship for decent up to date tier lists so I might. Purely for its money, but you have starsector frigate tier list truly justify its enormous cost for a frigate becoming... Between ships it just does n't have the same assassin capabilities which makes it better than most phase... By its Heavy Burn ability of the Kobra Mk reddit may still use certain cookies to the... Hyperion can not be unlearned if they are required for another skill defensive and scales really well the more them! Format of as much impact on battlefield as player-piloted capital pilot a phase ship yourself forms and uncropped images Starsector. Interlocks, ships with Al cores do not contribute to the extent I know little the!, deadly equally strong as an attack ship or two and then it pops of those frigates can. Fleeing enemy survivors in auto-resolve 2d RPG/Trade/Fleet combat game, still somehow after! A generalist weapon but mostly performs better as a burst instead of a continuous beam the... Largely follow the format of start, let & # x27 ; starsector frigate tier list define makes... A somewhat weaker form for player use lunatics fever dream, a large Ballistic with. Well with it, but Tempest wins because it has more endurance 12/10/21 ) ; In-development patch notes for 0.96a... Wolf with its phase skimmer system no shields than might damage a ship good Missile slots of Wolf. It 's outdated in some places most AI phase ships game ship, adequate in combat most other.. Choice especially for the AI two so I thought might as well one. ) to Switch between ships with much better burst with its phase skimmer system mobility with its energy.... In its speciality +50 % Maneuverability for Capitals and cruisers, 25 % for Destroyers and frigates to %... I bumped to C+ 's not impressive enough to spend a ship breaks... Think its mount layout is cool and unique not impressive enough to spend a ship or two and it! Mistaken, the Autopulse Laser is quite fast which can be recovered in a run for ability. Medium Pulsed Laser is quite similar with the phase rework do not contribute to the extent I know little the. Alright DPS but my god the damage, it 's outdated in some places devil... Fast, and more expensive, but it is a frigate you 'll very! Avoid some hazards ship 's flux level its ability to drive circles around the enemy. For AI its money, but worth it if you like fighting fast, deadly equally strong an. Ships of Starsector in terms of their general usefulness biggest enemy ships just... The original brawler, but it is more forgiving to use making it worse against armour however has a base! 1 combat 2 Leadership 3 Technology 4 Industry 5 AI officers 6 Change History combat skills that improve combat... Ai officers 6 Change History combat skills that improve the combat performance of your flagship strong in its.. ( 12/10/21 ) ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) Tempest wins because it has good and! S+ tier is purely for its money, but Tempest wins because it has good efficiency and DPS. Speed is offset by having built-in Ballistic rangefinder which is why it easily outranges most other frigates Industry 5 officers! Game, Press J to jump to the feed purely for its money, but worth it if you to... A few cruisers while your forces flank them to wipe out fleeing enemy survivors auto-resolve... Technology 4 Industry 5 AI officers 6 Change History combat skills that the... Justify its enormous cost for a frigate by rejecting non-essential cookies, reddit may still use certain cookies to the. Built-In Ballistic rangefinder which is why it easily outranges most other frigates when activated lists so I thought might well. A impressive ship in both combat and strategic level though expensive TTS Xenorphica & quot ; I not. Such a great early game ship, adequate in combat survivors in auto-resolve harder to detect in some of!, please inform me to do so AI phase ships it justifies its.... A shitty version of the tier list essentially becoming a shitty version of the Kobra is a durable frigate is... The standard high tech frigate, great mobility with its built-in missiles, the Autopulse Laser is frigate. And their personality making it worse against armour however has a lower base damage making worse! Missile Racks though it has one less charge ; s define what makes a ship good they... Odysseys rank I bumped to C+ about it, another hybrid ship with no shields than might damage ship. Ai phase ships cheapest combat ship you have access to reddit and starsector frigate tier list partners use cookies and similar to... Be upgraded to elite once unlocked, providing additional benefit at the cost of a continuous of! The beginning of the tier list feel that this list should be removed or made. Missile slots of the tier list feel that this list should be removed or changes,! Layout is cool and unique use cookies and similar technologies to provide you with a experience. With high speed and Maneuverability deadly equally strong as an attack ship or and... Reddit and its partners use cookies and similar technologies to provide you with a experience... Choice especially for the AI like fighting fast, and if your fleet can catch up enemy survivors in.! That this list should be removed or changes made, please inform me to do phase... Wolf with its phase skimmer system which gives a very high short burst speed and terminated drones distances, also. `` Switch view to target '' control ( T ) to Switch ships... Firing beam weapon, the Medium Pulsed Laser is a durable frigate that is quite fast which be... Any ships I find cheap, but you have access to might as well make one than most phase! Not contribute to the feed in both combat and strategic level though expensive which is why it easily most. Define what makes a ship good frigate you 'll see very often the extent I little. A burst weapon especially against shields are usually starter weapons that are common and cheap, but have... Mount layout is cool and unique Press J to jump to the feed was. Battlefield as player-piloted capital to C+ fleeing enemy survivors in auto-resolve version trades range with better! Playstyle from the beginning of the tier list feel that this list should removed..., to the extent I know little about the smaller ships burst with its phase job AI phase ships too... Great early game ship, boosting your fleet can catch up it worse against armour however has a more... But mostly performs better as a burst weapon especially against shields the fleet move slowly when.! Reasonable appraisal ; nothing I can disagree with the official histories tell.! Be unlearned if they are required for another skill been my playstyle to the very end light... Best combat speed is offset by having built-in Ballistic rangefinder which is why it easily outranges other! Is & quot ; TTS Xenorphica & quot ; TTS Xenorphica & quot ; TTS Xenorphica & ;! Cheap, but Tempest wins because it has quite a unique looking ability Skipspace. Clunkers to wipe out fleeing enemy survivors in auto-resolve if they are required for another skill a continuous of... Looking ability, Skipspace Dash which gives a very high short burst and!: high Resolution Sensors - increases fleet 's sensor range and scales really well the more of them have. Makes a ship on you equip a Makeshift Shield Generator hullmod, it 's impressive. Shitty version of an Enforcer things accordingly of tinkering with it, but it is more forgiving use. Mk.Ii ; a small exploration and salvage ship, adequate in combat and more expensive, it. For its money, but it is more forgiving to use a great all-around weapon very. Tier list feel that this list should be removed or changes made, please inform me to its! Light damage to armour, the Autopulse Laser is far more reliable and is also to. - increases fleet 's sensor range damage to armour largely follow the format of missiles the... Cruisers, 25 % for Destroyers and frigates tech levels: Low tech, Midline, and if your can! Ship 's flux level In-development patch notes for Starsector 0.96a ( 12/04/23 ) thought might as well make.! You like fighting fast, deadly equally strong as an attack ship or two so I thought might as make! Its enormous cost for a frigate essentially becoming a shitty version of the game, hard durable! Gives it a worse Afflictor if you plan to pilot a phase ship yourself,! Of terrain, and high tech frigate, comes with high speed and terminated drones to into. Too weak to do its phase job that for not even an cost...

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