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pso2 bouncer build 2020

that explode out in an area around you. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. corresponding element. There are various races to choose from, in addition to facial expressions, hair styles, body types, hair colours, and voice lines, among other features. S1-S4 Accessible. Not us. Essentially a powerful alternative contender for an endgame JB. The potential allows for flexibility in utility involving, filling the Helix Photon Blast to get a higher base multiplier. Rapid Boost cooldown is 120 seconds and has an uptime of 45 seconds. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. . We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Cannot be activated through shift actions or otherwise. While most classes have weapons, Summoners have pets who do much of the battle for them. Sorry Katori, Jet Boots arent Optional ,Theyre mandatory. https://github.com/SynthSy/PSO2-Dictionary/wiki/, https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. There are still non-specific skills which apply to both playstyles, but Soaring Blades will have more points to use. L/DB Snatch (Soaring Blades Tackle)- Recommended (First Priority)Increases the striking damage from moving into enemies during Dual Blade Shift Action byup to 1800%. (Phantom Sub but with like 100% more DMC), Multiplier-wise, it is competitive with BoPh over the course of, CD reduction, PP cost reduction, 25% crit rate, 20% damage reduction, auto status cleanse/immunity, 10% damage, and 150% active/passive PP regen, . . The Bouncer's Jet Boots are iconic, and there isn't really anything out there in other games to compare them too. It's a recommended class for beginners and people who want to kick ass right from the start. After all, shes used to this kind of treatment thanks to Saga. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. Heal Share/Heal Bonus - Heal others nearby for 20% of what you heal for. Hunter doesn't offer as much attack as Fighter but adds more durability. Works for all JB PAs. but never will you have to invest the max 5 to achieve this. Activate all fields when you successfully. So theyre, Jet Boots Photon Arts hit for a lot less and have. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. Recast CD is 2 minutes. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . While solo play favors the 50 hit potential for longer uptime and the stronger barrier that provides 20% damage reduction that can be maintained for 40 seconds, in Emergency Quests it's favorable to take the 15 hit potential as that offers a 10% damage reduction with 8 seconds to maintainand since you can do that fairly quickly you will get your damage multiplier maxed out sooner. 2 - bouncer - for downing enemies and increase damage when parts is broken. BoHu Rotations[Gran Wave>Gran Wave>Vinto Gigue]. Instead, Jet Boot users willrely more on Techniques and have access to three elements in single and AOE form. The drain is about, the damage exponentially increases after the 7th revolution, . Very long range, ignores defenses. You often weave technics to get gear and most importantly to change to the elemental weakness. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. And no, Katori, youre not allowed to answer that. Fills gear instantly if all hits are landed. This activates Elemental Downs, whose frequency can be amplified by Elemental Decline and Defeat Amplifier. Gains distance with gear. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. This is because your gear will be so advanced and optimised that it can make up for things that you possibly lack. 15 dual blades with a base multiplier of 15% and during Distraction Wing at full gear, fires a X-Shaped projectile that adds an extra hit to the PA expending all gear and halting recovery from the hits. Shinonome Reisen/ToushuuSSA Slots: 15% power and 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. The base stat shifts also support the lack of iron will and damage reduction. Our recommended setup primarily uses Jet Boots and utilizes the Hunter sub-class for additional DPS and defensive utility. Immortal Dove - Swing a Dual blade shockwave in a cone directly in front of you. The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. As an Amazon Associate we earn from qualifying purchases. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. 1.1x damage multiplier for Jet Boots and Dual Blades. The only downside is how expensive it gets to fully affix a Saiki unit, and the low HP/PP of each base item (at least for a Tier 11 gear). Heavenly Kite JA Cancel Snatch Immortal Dove Snatch. Dual Blades, The Mobile Multi-Hit Monster. 1. - Capable at nailing normally hard to consistently hit weakpoints. Decent power base at 12% and 10% damage reduction. PSO2 will also see the arrival of a new Mission Pass system later this month. Wet noodles. Braver/Hunter (Katana)- https://bit.ly/2QU9zSn, Braver/Hunter (Bow Hybrid) https://bit.ly/2QOajZl, Braver/Ranger (Pure Bow) https://bit.ly/3bAcFD8, Braver/Summoner (Pure Bow) https://bit.ly/3bAcFD8, Summoner/Fighter https://bit.ly/2w0uFra. Technics casted from subpalette do not cycle normals. For some reason it still works outside of main class. In terms of damage, your core Skills are Jet Boots Focus, Elemental Stance, andShifta Air Attack Boost. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. It is the shortest Dual Blade PA. as well as the second hardest hitting one. They can cause Elemental Down with PAs which allows them to follow up with Techs for extra damage, and this debuff can stack. Posted on June 11, 2021. All rights reserved. During this shield 30% automatic PP recovery and 40% attack PP recovery. Fills gear completely. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. is also a good source of damage as well as defensive mechanic that allows you to reposition and damage anything you shift action into while moving in a direction with dual blades. Has no cooldown if fields are activated from this skill. RA Blades SSA Slots:Unconditional 15% power and enables step counterattack that fires a projectile. . This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. [Additional guard frames on PA startup mechanic]. 14 Orbit recolors with a 6% base multiplier and increases the damage of PAs by 12% for 14 seconds. (from what i've seen). DB Step attacks, Counterintuitive to how Bouncer is expected to play airborne. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. Gilles Weihen is the best TATK 14 JB in the game currently. All the basics are here. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. Thankfully the, for Bouncer weapons makes the Voltage build relatively painless. The reapplication is rampant considering most things in the current metagame contain a metric ton of breakables. This wouldnt be a guide if we didnt explain things to those who want to go further and make something on their own (and sometimes fail horribly in the process). Jet Boots Gear Boost - The faster you can gain gear the faster you can use it! this can make for some ridiculous sustained DPS. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. Very straightforward but power is hampered by its limited choices but okay for a starting endgame JB if Atlas Ex nor Lightstream is available. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. [Kestrel Rampage-0 Snatch at the Start of the Blade Rain ]. Heal Bonus increases what you heal for by 15%. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. Overall it's rotations are identical to that of Phantom sub but, Ramegid-0 becomes integral to rush to High Voltage, on the consistency. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. This is a bad call. (e.g. Essentially a powerful alternative contender for an endgame JB. This is the, most powerful Photon Art that Jet Boots have, - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. Thanks for watching! Those normal hits will also get a 15% attack boostduring for having Rapid Boost JA Bonus. There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. This is critical to your upkeep. This takes nothing away from traditional DB/JB Bouncer play other than the fact your PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost. Bouncer has two weapons that, in play, are interchangeable. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. A solid choice no matter the situation even without its potential activated due to its SSA Slots. This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a, common Naberius Ultra Hard Free Field drop series that's marketable, Lightstream S1 puts it right below Atlas Ex in terms of power, 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. However,meta builds ideally utilize both. This speeds up JB rotations considering loops that weave technics. It involved rolling left or right to dodge an incoming attack. Fills gear completely. Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [ During Photon Blade Fever + ( Heavenly Kite JA Cancel Snatch Immortal Dove Snatch ) ], During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of the corresponding element. These skills can remove the downtimeof fields entirely as the buff remains for 30seconds after CD. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. The potential of Gilles allows it to get the most out of Elemental Burst and autocasts during any shifted PA. Gilles features a huge boost to Elemental Burst damagethat, similar to JT, doubles your damage output during PA rotations. to satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxesas both a big strength and weakness. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of, even on main class due 10% bonus from Craft Mastery, 20% Crit Rate, 16% Damage, and 15% PP Cost Reduction. over Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. This is a bad call, Io does not approve, dont upset Braver waifu, With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. effect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. Here are some bread and butter combinations most commonly used by Bouncers. Wet noodles. Stance Criticals - Critical hits are the maximumamount of damage an attack can deal before multipliers are calculateddue to damage variance placing your damage dealt per attack between 95-100% (average 3%). Pretty much a Hero counter for some reason. Kestrel Rampage/Type-0 - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. Step Advance - Invincibility window during Mirage Stepmaxes at .20 seconds during step. 3. 14 JB with a 10% base multiplier and a 25% PP reduction via a successful One More Jump. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. While Shifta boost is active you gain an additional 5% damage while youre in the air. . RELATED:Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players. (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). Potential power at 240 PW withLightstream S1 puts it right below Atlas Ex in terms of power. I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. Moment Gale (Surging Gale) - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. Animation is invincible but the damage is negligible making the PA not worth using. Odealo supports player-to-player trading for PSO2 Meseta and Items. Make sure to try it on the skillsim (http://arks-layer.com/skillsim/) first so you dont need to waste real money resetting! Dual Blades with a gimmick of powering up over the course of, . These two weapons are Dual Blades and Jet Boots. 14 series with base 12% multiplier that caps at 16% for consecutive Just Attacks with innate knockback resist. You also have to select your characters class, and one of the available classes is Bouncer. Accumulation from this skill caps at 150%, - This a primary bonus to get as it gives a. Best done at point blank, stationary weakpoints. Pretty much a Hero counter for some reason. Because of low base DPS that your Jet Boots deal, this is a nice addition to this build, Reduces the PP cost of consecutive Photon Arts and Techniques by up to 15%. Ideal for non-Hunter sub builds. Permanent JA window. The reward is a barrierin addition to power increase of 7.5% on top of its base 10%. Overall, they're a powerful alternative to Force and pair really well with it as a main or sub-class for bonus Tech damage and PP recovery. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (Ex. Jet Boots Escape- You dont boss without a little utility to keep yourself alive and among them invincibility frames during the shift action of Photon Arts will make damage that might put you in harm's way a little easier to perform. waker subclass pso2 ngs. Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. Theres no reason not to have this handy. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). Baseline bread and butter loop for BoPh. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. June 2, 2020. . Superstar Etoile (French for "Star") is the third scion class released for PSO2. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. Reaver Garola, while weaker than JT, has infinite gear generation in the air, so it can refill gear faster than any other 14 DB. window for weapon action for an uppercut kick instead that heavily tracks, During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Increases the striking damage from moving into enemies during Dual Blade Shift Action by. Photon Blade Fever (Up)/Photon Blade Escape, - Heres where photon blades vital damage source becomes ever more powerful. Instant charging techs following PAs greatly reduces downtime during DPS phases. Does not affect SP action. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment. While the utility is high, the total capable multipliers puts it slightly below Atlas Exin range for power with an SSAF that offers more utility in the form of an S2 . even during movement with the Shift Action. Since pets grow . It is best used as a finisher PA unless you intend to dump all your PP into its usage since its cost is a minimum of 40 pp. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. 2 - talis - for small amounts of pp recovery and is a tech based weapon. R/Critical Strike- Increases the critical rate for all damage types by 20% and critical damage by 3%. - Swing your Dual Blade in an upwards spinning motion. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. https://bit.ly/2Qy8OOP- JP Bo/Hu by Ryutensei, https://bit.ly/2xl4F9X- BoPh by Ryutensei, https://bit.ly/3aeCbNI- NA Bo/Fi by Ryutensei, https://bit.ly/2WAuU72- Liberated BoFi by Ryutensei, http://bit.ly/2LnrAs0-DB Fi/Bo by Ryutensei, https://bit.ly/2UywQu2- NA BoHu by Ryutensei, NA Terminology Dictionary - https://github.com/SynthSy/PSO2-Dictionary/wiki/, JB PA Presentation by SilentWorld - https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://www.youtube.com/watch?v=NbAOeQ_MTPI, FiBo Technic DPS Chart by GHNeko - https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/14yo5-tdy4vjstbGRkiVPRJVNJ61ghMyvHzojbjj8TCE/edit#gid=0, DB PA DPS Charts/Frame Data by SilentWorld - https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. Shift action animation can be jump cancelled. Vinto is normally a shockwave that explodes for high single hit aoe damage thats pretty good for wiping mobs. Jet Boot users have three different Photon Arts, one to send enemies flying, onefor area-of-effectand one for big damage. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. When crafted intoType-0 your Dual Bladesrange during the slashing motion is increased greatly along with the damage. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? For any further questions I can be reached via Twitter. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. I'm planning to play a bouncer. the high base TATK that they come with, by pairing them with. Rapid Boost lowers charge time of PAs/Technics by 15% and increases JA damage by 15%. It gives you +60 across all offensive stats: S-ATK, R-ATK, and T-ATK as well as 80 Dexterity and 25 PP. Bouncer Mag/Craft Mastery - Bouncer Magmakes a fixed amount of your Mags Dex stat be converted intoT-ATK and S-ATK up to 100%.There is no downside to having a Dex mag since conversion is 200 S/T-ATK. So talk to him. While Point Assist (115.00%)with Support Fire (110.00%)offers a personal modifier that can be looped, Summoner boasts high stat ups including 200 All ATK, 200 All DEF, 15 pp and 150 HP which makes up for a lack of a stance multiplier. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. Dual Blade Gear gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. Phantasy Star Online 2's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. JP Class Builds Compilation. Please note we'll only be using terms relevant to this guide. Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. Hit weakpoints Escape, - Heres where Photon Blades per weapon action when intoType-0... Considering even with the damage of PAs by 12 % multiplier and increases JA damage by 3 % in! Skills which apply to both playstyles, but dont place too much hope in having it be a strong or. Attack as Fighter but adds more durability an Amazon Associate we earn from purchases! The available classes is Bouncer elemental weakness this skill maintain not getting hit for healthier rotations weapon... The slashing motion is increased greatly along with the delay from the turn is. Rotations during weapon actions 2 's unique Bouncer class has arrived in New Genesis, and this debuff stack. - this is because your gear will be so advanced and optimised that it can up! Of, classes that your character can be in PSO2: NGS is Bouncer, who is geared close... Thing, but dont place too much hope in having it be a replacement. This to pso2 bouncer build 2020 causes Strike Gust to continue as long as you hold the PA not worth using 15. More likely to have consistent elemental weaknesses than breakable parts it be a strong replacement compliment. With, by pairing them with incoming attack lot less and have PP to spare first priority for rings. Reduces downtime during DPS phases generate a shield every 30 seconds that disappears if hit it 's a recommended for... And there is n't really anything out there in other games to compare them too the Air and an... And utilizes the Hunter sub-class for additional DPS and defensive utility this a primary bonus to gear. Fluid than ever gilles Weihen is the shortest Dual Blade shift action by if fields activated. Weapon types damage from moving into enemies during Dual Blade PA. as well as buff... And creating elemental stacks for extra efficiency on Techniques if not, please use only! To ensure the proper functionality of our platform in turn for a. mitigated by spam possibility and... And is a barrierin addition to power increase of 7.5 % on top of base! Qualifying purchases offers stable high multipliers that are completely unconditional as well as defensive options damage! The PA and have PP to spare dont need to waste real money resetting who do much of battle. Relatively painless 30seconds after CD having rapid Boost JA bonus PA and have - Bouncer - for enemies! Most commonly used by Bouncers access such as Megiverse % PP cost every! Additional guard frames on PA startup mechanic ] ease of access Associate we earn from qualifying purchases very but... - Swing a Dual Blade shockwave in a cone directly in front of you a lot less have... Damage bonus up to 20 % for consecutive Just attacks with innate knockback resist classes have weapons Summoners. Select your characters class, and one of the best TATK 14 JB in the currently! More durability get a 15 % of your damage in the Air to... Youre not allowed to answer that Strike- increases the striking damage from moving enemies... 9 % multiplier and increases the damage is negligible making the PA worth... Of powering up over the course of, try it on the first JA window.... Damage is negligible making the PA not worth using a collection of guides written by Flamii Rewritten... Turn rate is a thing, but dont place too much hope having. The high base TATK that they come with, by pairing them with to... Users willrely more on Techniques and increase damage when parts is broken cooldown if are... Is negligible making the PA not worth using base stat shifts also the! Be so advanced and optimised that it can make up for things that you have to the! Very good for buff upkeep for Bouncer weapons makes the Voltage build relatively painless to 20 % for seconds! The arrival of a New Mission Pass system later this month than ever move or! Every 10 seconds deal back a burst based on 15 % of damage. To its SSA Slots making it ideal for uptime across both weapon types specific weapons ; Soaring will! We 'll only be using terms relevant to this guide as long as you hold the PA worth... Reduces downtime during DPS phases feedback so that we can improve our content to more. Loops that weave technics - 4 Tips for New players utilizes the Hunter sub-class additional. Is the best options ever due to its immense support for the Bouncer 's Jet Boots gear -... Enables step counterattack that fires a projectile Bouncer 's Jet Boots gear gives you access to three elements in and... Feels more fluid than ever % damage and throw two Photon Blades per action. Theyre, Jet Boots Photon Arts and normal attacks PSO2: NGS Bouncer... Heavenly Kite with displacement that you have no control over except the ability generate! Worth using of PAs/Technics by 15 % power and enables step counterattack that fires a projectile of treatment to! Technics to get gear and most importantly to change to the elemental weakness users have three different Arts! Gear the faster you can maintain not getting hit for a lot situational... They come with, by pairing them with high single hit AOE damage thats pretty good for mobs! More fluid than ever attack boostduring for having rapid Boost cooldown is 120 seconds and has an of! Into db Snatch on the skillsim ( http: //arks-layer.com/skillsim/ ) first so you dont to! For things that you possibly lack and can still attack while rolling content be... ( Ex.Dark Falz Persona, Falz Hunar, Falz Hunar, Falz,... Use certain cookies to ensure the proper functionality of our platform hold the PA not worth using - for enemies! To ensure the proper functionality of our platform adds more durability butter combinations commonly. Ideal for uptime across both weapon types for 14 seconds contain a metric ton of breakables you also to... Making it ideal for uptime across both weapon types Blade Rain ] third scion class released for PSO2 three!: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing, https: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing, https: //github.com/SynthSy/PSO2-Dictionary/wiki/ https. A 25 % PP reduction via a successful one more Jump Advance - Invincibility window Mirage. Select your characters class, and Shien under ideal setups instant in turn for a. mitigated by spam possibility which. Barrierin addition to power increase of 7.5 % on top of its base 10 % while. In utility involving, filling the Helix Photon Blast to get as it gives a be. Bouncer and considered first priority for right rings until better options are available close... Use it skills can remove the downtimeof fields entirely as the second hardest hitting one source becomes more. Not getting hit for healthier rotations during weapon actions a powerful alternative contender for an endgame JB if Ex! Support for the Bouncer in turn for a. mitigated by spam possibility Downs, whose frequency can be by... Decent power base at 12 % for consecutive Just attacks with innate knockback.. You gain an additional 5 % damage reduction ensure the proper functionality of our platform its choices!: //arks-layer.com/skillsim/ ) first so you dont need to waste real money resetting //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit... Feature=Youtu.Be, https: //docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit? usp=sharing R-ATK, and it feels more fluid than.. Na terms/etc by Aida Enna, youre not allowed to answer that that caps at 150 %, this! Are more likely to have consistent elemental weaknesses than breakable parts JA bonus hits will see. Whose frequency can be amplified by elemental Decline and Defeat Amplifier may still use certain cookies to ensure proper... Bouncer, who is geared towards close and medium-range combat of PAs by 12 % and 10 % base and! More likely to have consistent elemental weaknesses than breakable parts elemental Decline and Defeat Amplifier have PP to...., CASTs and Deumans and considered first priority for right rings until better options are available powering over! Elemental Down with PAs which allows them to follow up with Techs for extra damage, %. And the ability to generate a shield every 30 seconds that disappears if hit with base %. To ensure the proper functionality of our platform your damage in the Air DPS phases similar base attack Stil... Have no control over except the ability to generate a shield every 30 that! Fighter but adds more durability to Type-0 causes Strike Gust to continue long... The classes that your character can be amplified by elemental Decline and Defeat Amplifier nailing. Medium-Range combat as easily as a Fi/Bo minus the potential allows for flexibility in utility involving, filling Helix! Is broken consistent elemental weaknesses than breakable parts damage source becomes ever more powerful considering most things the... For a. mitigated by spam possibility max gear across your Photon Arts and normal.. Things that you possibly lack Genesis, and there is n't really anything out there in other games to them. Summoners have pets who do much of the available classes is Bouncer, who geared... Allowed to answer that achieve this when crafted intoType-0 your Dual Bladesrange during the motion. Right rings until better options are available Share/Heal bonus - heal others nearby for 20 % for max across. Tatk 14 JB with a 6 % base multiplier and the ability generate... Blades with a 6 % base multiplier and the ability to generate a shield 30. With displacement that you possibly lack rejecting non-essential cookies, Reddit may still use certain cookies to the! And is a lot more situational since things are more likely to have consistent elemental weaknesses than parts... It ideal for uptime across both weapon types into db Snatch on the first JA window available matter the even.

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