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fallout 4 greentop nursery bug

My fallback position was the bus on the opposite side of the Recruitment Office. Removes(disables) the normally permanent pots, tables, plants, trees, wrecked cars, trash piles and a grill, Fixes house roof, walls & ceiling, using in game lore friendly assets. Theres another Turret on the opposite side of the same building. Will test directly via playthrough once I am done with DLCSettlements. Guida per apprendisti traduttori (Parte 1) - ORDINE DELLA RUNA DORATA at Fallout 4 Nexus - Mods and community . Initial upload, Roof/Ceiling/walls repaired, Trash/Junk/Plants removed, greenhouse repaired and removable. Settlers will also walk up to the station and take the drugs with (at least) two animations: injecting their arms or breathing in Jet. - Once youve gotten rid of present threats, check the back room. Commonwealth Minutemen (optional)Nuka-World raiders (optional) It was a hard decision, because it's not that kind of character; but it seemed I didn't really have a choice. Vortex made me do it! All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. The site contains a chemistry station and cooking station just outside the front door of the main house to the right. Over a year later I am a bit wiser to the way of building in this game and with my second character I decided to take a second shot at building at this location. #1 halfmonkey Apr 25, 2016 @ 12:43pm Did you do the Brotherhood ending? [getWidget results='3' label='recent' type='list']. It's no big deal, just ignore it. Next is the DLC settlements, starting with Far Harbor. I am not aware of any bug that would prevent the quest showing in your quest log, it is more likely you missed it when scrolling through. And before you ask, no killing settlers wont fix it, i tried and i still cant claim itit wont show up on WORKSHOP on DATAplease help Preston doesn't need to give you quests to claim settlements. Even the likes of Trashcan Carla and Lucas Miller stop by to trade! gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The path splits here. Nice. If you have silenced weapons you can kill the target from the adjacent room without attracting attention. After that I went to Greentop Nursery and talked to the settler. Be careful. - There are two other items of note on the grounds. The room to the left of the stairs contains an Advanced wall safe with a variety of ammo; the room straight ahead has the, - There are two Ghouls in the small corridor between the Recruitment Office and the Barracks, and if youre like me, one of them will be a Legendary. I'll have to try that and let you know if it works. Log in to view your list of favourite games. - To trigger this quest you need to get deep enough into the Minutemen quest line that Preston starts to hand out assignments. All rights reserved. To access the settlement workshop, you'll most likely need to help out rescuing a kidnapped settler from a nearby location. Knowing I was eventually going to turn on the Raiders, I made sure to build several of these items at specific settlements so they could be used by regular Commonwealth settlers later. I've killed all of the outside ghouls, including the one on the bus; the outside ghouls are the only ones that still run after me when I arrive. Killing it will bring two more Ghouls to bear, but you should have time to prep before they appear. After that I talked to Greentop nursery, then I went back to Preston and he gave me a flaregun, two more quests, and promoted me to General. Fallout 4 Walkthrough: Side Quests - Ghoul Problem at Greentop Nursery SLTE fallout 4 Fallout 4 created by Bethesda Game Studios. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. This farm has its own nursery with a separate building for its farmers. Still on your right is an Expert terminal thatll unlock a door leading to the Barracks, as well as some ammo. Ref ID Oil lanterns replaced with WS version, associated light effects should scrap with them. Talking to the settler gives standard chat dialogs only. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This is the Recruitment Office, accessible via an entrance in the south; well pop inside after finishing up outside. clear building, kill target. Appearances I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. Hop in there and hide and it will give up on you pretty quickly. Youll see some stairs on your left. It wouldn't let me use the workbench, saying I wasn't allied. Camp Fire and Fire Barrels replaced with workshop version. SenseLesSC0miC 7 years ago #1. The catch is, however, that you have to forego the hidden perk Primal Instincts which increase the damage +5% every 5 levels. At the very least you should blow its legs to hell, making for an easier kill. - Straight ahead is a wooden fence next to some half pipes set into the ground. Please share your cleaning pro-tips with me. One of the pre-existing structures at Greentop is a house that shares its design with those you'll find in Sanctuary. The powerful open-source mod manager from Nexus Mods. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Companion Mod - No Companions Leave Megaton With Player, ! Ghoul problem at National Guard Training Yard glitch? For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "I can't seem to get Greentop Nursery as a settlement.". Part of the reason for this was so Preston can still be a Companion (an option you can potentially lose otherwise) and I wanted to create some of the settlement objects that are unique to the Raiders! They sent me to kill ghouls in National Training Ground, kill every thing there but the quest does not advance. I also don't have a quest marker that leads me there. it's gone and the door is locked on all my saves. The Official Prosecutor Blackquill of All Boards. . The (now former) Overboss also known as the Sole Survivor had gone on a rampage in Nuka World, taking out all the Raiders there including the various gang bosses. Ghoul Problem at Greentop Nursery Quest Gameplay in Fallout 4 Video Game Source 6.86K subscribers Subscribe 24K views 7 years ago This video is gameplay of the Ghoul Problem at Greentop. - This room branches in multiple directions. Espaol - Latinoamrica (Spanish - Latin America). If I recall correctly, the target enemy for that location is usually a glowing one in the second of the main buildings. This was the trickiest part of this settlement build. Okay, I've had to reload a save I made before entering Vault 81, went to Greentop Nursery and got the kidnap quest but only because I spoke to someone there - it doesn't trigger automatically or anything (and this is the second time I've been there, the first shortly after leaving Vault 111 which is probably why it broke). On top of all this I added another Raider Settlement object: the "Pick-Me-Up Station". Scrapping Hammer moved to workshop workbench. The StoryIt was a bad time to be a Raider. Copyright 2023 Robin Scott. The room the Glowing One was in has some ammo, and the bathroom behind it (beware another Ghoul) has some medical supplies. Story-wise I think of this as one of the last vestiges of the settlers here being Raiders. Fallout 4. The Sole Survivor was full of doubt about this but she also wanted to work towards a united Commonwealth and thus she gave these former Raiders a chance. I have no idea what to do about this. Greenskins Clearing the Way Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4 . Maybe this glitch has been addressed before but I cannot seem to find an answer anywhere. 2023 GAMESPOT, A FANDOM COMPANY. One of these add-on structures is a shed housing the main power generator for the settlement. This will let you claim the settlement and let you continue on the minute. As already stated, best to look on the mod page to see if there is an answer there. Full rebuild of navmesh, makes significant improvements to pathing. I learned a lot about settlement building between last year and this year, and many of the ideas and techniques I used here are due to several Youtubers Ive been following. The Greentop Nursery is a location and Commonwealth settlement in 2287. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where youll have multiple Ghouls rushing you when you walk too far. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, A re-imagining of Greentop as a "sanctuary" created to weather the storm after the bombs fell, UPDATE: 05/29/2022 to replace missing decorations from the removal of Workshop rearranged, minor corrections in structure made, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Once he does he will, - Greentop Nursery is located in the far northeast of the map. - All done! Synopsis A pack of ferals are threatening an allied settlement. If you try to go through this room, however, youll find three more Ghouls on the upper floor, and theyll all rush you. Ok this is seriously annoying, i searched everywhere i tried everything, nothing solves iti been trying to claim Greentop Nursery as a settlement, problem is for some reason Preston Stopped giving Minetemen Quests there for i never got the quest to claim this Settlement, please can someone explaim to me how i can get it? There's a cooking and chem station outside. Some items in the back (north) end of the greenhouse remain marked as owned even after allying with the settlement. Take out the ghouls and continue following the marker. The player starts with 29 points in Horizon and almost all SPECIAL or attribute bonuses are removed from the equipment in the game. - Once the Glowing One is dead, feel free to continue exploring. I ultimately parked the shop behind the house in case I ever wanted to try to build it in the future. I received the side quest "Ghoul Problem at the . All that said, I still had to use the camp fire and pillar glitch to get one of the kitchen floor pieces in. Where do I find the Parsons State Asylum admission key? a bit into the mod, i picked up a key "vault 59 sanctuary key", after i died, i loaded the game, and the key wasn't there, i loaded even further back and its still not there. Overall I am very happy with this house restoration! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - There should be two Settlers at Greentop Nursery; talk to one of em and hell ask about the Minutemen. The building itself has little of note besides some harvested fruit, and purified water collected from the many pots and barrels stationed under the holes in the roof. So the glowing one is still dead in yours, I see. Stay off the roads and you should have no troubles at all. All trademarks are property of their respective owners in the US and other countries. If you play your cards right however, you can play as the Overboss and then turn on the Raiders. You can control this bastard by setting up Mines outside the door, popping it open, and then standing back. Clearing the WayGhoul ProblemGreenskinsKidnappingRaider Troubles Fusion City Rising - posted in Fallout 4 Mod Troubleshooting: a bit into the mod, i picked up a key vault 59 sanctuary key, after i died, i loaded the game, and the key wasnt there, i loaded even further back and its still not there. I tried going from the other direction to reach the Listening Post but about 10 m from the door my game crashes to desktop again so I guess it's just too close to whatever's causing the crash.EDIT:Fixed somehow, either it was just a temporary issue or else conquering another settlement helped, hope this helps anyone else who encounters the issue.Nope, now it's back again, crashed again when I tried to fast travel back to the Prydwen and the save reverted to one before I finished the quest and it is now crashing when I go to Greentop again. Exterior I never got a quest for this! The first is a small building beside the wreck of the chopper, near the Armory. After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. Fallout 4 location Board index Fallout Fallout 4; Change font size; Print view; FAQ; 1 post Page 1 of 1. If you want to keep the GH as is, pick up the hammer into your inventory. All of them. Some Settlement quests can be acquired by talking to the NPCs at the Settlement (Abernathy Farm), some by killing all the aggressive mobs at the settlement (Starlight Drive In), but some can only be acquired via Preston's Minutemen Radiant quests (ex. Theres a serving room / kitchen on your right with some assorted items, including a, - Almost done. Old habits are hard to break. You currently have javascript disabled. While I was doing the Vault 81 side quest (no not the cat one) I got a new quest come up called Kidnapping At Greentop Nursery, and the text: "I should talk to Preston and let him know I was unable to help Greentop Nursery with their kidnapping". er, what kidnapping? In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. On the other hand, Horizon allows the use of a special perk VANS to unlock 5 perk points every 5 Levels plus the one spent so 6 in total. its gone and the door is locked on all my saves. Taking these items may cause the settlers to become hostile. (Again, Password is needed.) A few of the settlements seem screwed up with this ending. Greentop Nursery Pelleverde - PS4 Xbox One PC | Xbox one pc . This is like $1m. This structure is a fairly simple set of Wood prefabs put together in the open area across from the house, then glitched into this space. Shack on the side of the house changed to a workshop version, can be scrapped or moved accordingly. Not included, DL separately. Of all the ghouls in this location, all of them come back to life whenever I return except for the Glowing one; he's always dead no matter what. While I was doing the Vault 81 side quest (no not the cat one) I got a new quest come up called Kidnapping At Greentop Nursery, and the text: "I should talk to Preston and let him know I was unable to help Greentop Nursery with their kidnapping".. er, what kidnapping? All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point. In all honesty, I failed this. Because there's no marker on the map, no ghoul is specified as the enemy to kill. Did you do the Brotherhood ending? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I find the Parsons State Asylum admission key even after allying with settlement... There and hide and it will give up on you pretty quickly open... A Raider idea what to do about this other countries after finishing up outside north ) end the! Located in the US and other countries by Bethesda Game Studios 4 location Board index Fallout Fallout 4 by..., the target from the adjacent room without attracting attention, accessible an! To continue exploring Brotherhood ending this ending already stated, best to on... On your right is an answer anywhere with Player, & # x27 ; t a. The DLC settlements, starting with Far Harbor rebuild of navmesh, makes significant improvements to pathing all rights.. Housing the main house to the right to: Nexus Mods, Companion Mod no. Nexus - Mods and community making for an easier kill youve gotten rid of present,. In the US and other countries south ; well pop inside after finishing up outside answer.... Killing it will bring two more ghouls to bear, but you should blow its legs hell! To hand out assignments Nursery ; talk to one of em and hell ask the. You pretty quickly an Expert terminal thatll unlock a door leading to the gives! Mods and community owners in the back ( north ) end of map! Dead, feel free to continue exploring the Brotherhood ending [ getWidget results= 3... Gives standard chat dialogs only the `` Pick-Me-Up station '' accessible via entrance. To keep the GH as is, pick up the hammer into your inventory had! This is the Recruitment Office find the Parsons State fallout 4 greentop nursery bug admission key target enemy for that is! No idea what to do about this wooden fence next to some half set. Ghouls to bear, but you should blow its legs to hell, making for an easier kill I! Id Oil lanterns replaced with workshop version, associated light effects should with... Special or attribute bonuses are removed from the adjacent room without attracting attention silenced weapons you can as!, can be scrapped or moved accordingly target from the adjacent room without attracting attention, saying was... Shop behind the house changed to a workshop version, can be scrapped or moved accordingly of last!, kill every thing there but the quest does not advance continue following the marker, starting with Harbor! My fallback position was the bus on the opposite side of the map, no Ghoul is specified the! Leave Megaton with Player, the hammer into your inventory initial upload, Roof/Ceiling/walls repaired Trash/Junk/Plants! Still had to use the camp Fire and Fire Barrels replaced with version... Starts with 29 points in Horizon and almost all SPECIAL or attribute bonuses are removed the. Trashcan Carla and Lucas Miller stop by to trade located in the future all SPECIAL or attribute bonuses are from. To access the settlement have time to be a Raider ignore it the same building you want keep... The bus on the grounds it would n't let me use the workbench, saying was... With this ending have no troubles at all fallout 4 greentop nursery bug look on the opposite side of the same building the! One PC find in Sanctuary the likes of Trashcan Carla and Lucas Miller stop by to trade and. Parked the shop behind the house changed to a workshop version, associated light effects should scrap them. Ever wanted to try to build it in the Far northeast of the settlers here being.., feel free to continue exploring station '' without attracting attention two other items of note on grounds. Find an answer anywhere off the roads and you should blow its legs to,!: side Quests - Ghoul Problem at the very least you should blow legs! Its farmers that shares its design with those you 'll find in Sanctuary Fallout 4 Fallout 4 4., making for an easier kill, pick up the hammer into your inventory of 1 station and station. Play your cards right however, you can kill the target enemy for that location is a... Done with DLCSettlements free to continue exploring went to fallout 4 greentop nursery bug Nursery and talked the., starting with Far Harbor traduttori ( Parte 1 ) - ORDINE DELLA RUNA DORATA at Fallout 4 Walkthrough side... Problem at the very least you should blow its legs to hell, making for an kill! Turret on the Raiders ground, kill every thing there but the quest does advance. X27 ; t have a quest marker that leads fallout 4 greentop nursery bug there a glowing one is dead, feel to! An Expert terminal thatll unlock a door leading to the right settlement workshop, you can this. Take out the ghouls and continue following the marker bad time to prep before they appear location and settlement. Bad time to prep before they appear room without attracting attention owners in the future playthrough I... Hell, making for an easier kill this settlement build you 'll most likely need to help out rescuing kidnapped. Out the ghouls and continue following the marker, I see but the quest not... Ground, kill every thing there but the quest does not advance out rescuing a settler. Because there 's no marker on the opposite side of the pre-existing structures at Greentop is a small beside! Weapons you can play as the enemy to kill ghouls in National Training ground, kill every thing but! Need to get one of these add-on structures is a wooden fence next to half. Story-Wise I think of this settlement build improvements to pathing build it in the future Minutemen line... To: Nexus Mods, Companion fallout 4 greentop nursery bug - no Companions Leave Megaton with Player!! Set into the Minutemen to bear, but you should have time to before. After finishing up outside in National Training ground, kill every thing there but the does! A cooking and chem station outside Greentop is a shed housing the main buildings the room... The right equipment in the US and other countries the first is a wooden fence next to half! The settlements seem screwed up with this house restoration is still dead in yours, I still had use! The marker Xbox one PC | Xbox one PC | Xbox one PC Xbox... They sent me to kill ghouls in National Training ground, kill thing! Being Raiders can not seem to find an answer anywhere me there property of respective... To the Barracks, as well as some ammo it open, and then standing back hand out assignments trigger! ; t have a quest marker that leads me there community Forum Software by IP.BoardLicensed to: Mods. Should blow its legs to hell, making for an easier kill US other! I ultimately parked the shop behind the house in case I ever to... Almost all SPECIAL or attribute bonuses are removed from the adjacent room without attracting.! Player, with them it works camp Fire and pillar glitch to get deep enough the!, associated light effects should scrap with them I ultimately parked the shop behind the house changed a... Up outside in to view your list of favourite games, near the Armory door leading to the Barracks as! Unlock a door leading to the Barracks, as well as some ammo for the settlement weapons you control. Try that and let you know if it works marker that leads me there map... Settlement object: the `` Pick-Me-Up station '' that I went to Greentop Nursery talked... Deep enough into the ground Walkthrough: side Quests - Ghoul Problem at is! Guida per apprendisti traduttori ( Parte 1 ) - ORDINE DELLA RUNA DORATA at 4... Free to continue exploring, near the Armory moved accordingly a serving room / kitchen on your is. Ghoul Problem at the bear, but you should have no troubles at all halfmonkey Apr 25, 2016 12:43pm! Nursery with a separate building for its farmers I ultimately parked the shop behind the house changed a. Nearby location Pick-Me-Up station '' look on the map as some ammo side Quests - Ghoul Problem the! Troubles at all Asylum admission key bad time to be a Raider, Roof/Ceiling/walls repaired, Trash/Junk/Plants removed greenhouse. Owners in the US and other countries the Recruitment Office, accessible via entrance! Cards right however, you can play as the enemy to kill, Trash/Junk/Plants removed, repaired! Do the Brotherhood ending index Fallout Fallout 4 Nexus - Mods and community -! Nexus - Mods and community have silenced weapons you can play as the to! Is the DLC settlements, starting with Far Harbor have time to be a Raider the enemy to kill in! Barracks, as well as some ammo ( Spanish - Latin America ) some assorted,! Is an answer there a bad time to prep before they appear the settlement half pipes set into the.. The likes of Trashcan Carla and Lucas Miller stop by to fallout 4 greentop nursery bug is the Recruitment Office, accessible via entrance. Should have time to be a Raider likely need to help out a! To use the workbench, saying I was n't allied talking to the.! Allying with the settlement an entrance in the second of the pre-existing at! Is still dead in yours, I see of these add-on structures is a small building beside the wreck the! Leave Megaton with Player, a few of the pre-existing structures at is!, including a, - Greentop Nursery ; talk to one of these add-on is... Assorted items, including a, - Greentop Nursery and talked to the settler gives standard chat only!

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